TY - GEN
T1 - Web-based conversation quest for enhancing English speaking skills
AU - Chen, Cheng Ting
AU - Chang, Maiga
AU - Wu, Kuan Hsing
AU - Yu, Pei Shan
N1 - Publisher Copyright:
© 2018 Asia-Pacific Society for Computers in Education..All Rights Reserved.
PY - 2018/11/24
Y1 - 2018/11/24
N2 - In this paper, a Conversation Quest in the educational game platform MEGA World v2.1, for English learners to practice their speaking skill is introduced. The system is designed specifically for assisting English learners to cultivate their speaking proficiency. Providing a non-threating environment with goal-oriented tasks, learners are invited to join a game with scaffold speaking tasks. Based on Vygotsky’s socio-cultural theory, social interaction is a key element for improving language acquisition and speech fluency. It is believed that English learners would improve their communicating skills of using the target language while interacting with native English speakers because they can provide support or authentic language usage examples for learners through scaffolding structures like modeling, repetition, or linguistic simplification. In reality, however, a native English speaker may not be available for all English learners, so the Conversation Quest in MEGA World v2.1 is designed and developed to provide learners with simulated conversation scenarios.
AB - In this paper, a Conversation Quest in the educational game platform MEGA World v2.1, for English learners to practice their speaking skill is introduced. The system is designed specifically for assisting English learners to cultivate their speaking proficiency. Providing a non-threating environment with goal-oriented tasks, learners are invited to join a game with scaffold speaking tasks. Based on Vygotsky’s socio-cultural theory, social interaction is a key element for improving language acquisition and speech fluency. It is believed that English learners would improve their communicating skills of using the target language while interacting with native English speakers because they can provide support or authentic language usage examples for learners through scaffolding structures like modeling, repetition, or linguistic simplification. In reality, however, a native English speaker may not be available for all English learners, so the Conversation Quest in MEGA World v2.1 is designed and developed to provide learners with simulated conversation scenarios.
KW - English learner
KW - Interaction
KW - MEGA World
KW - Socio-cultural theory
KW - Speaking proficiency
UR - http://www.scopus.com/inward/record.url?scp=85060022959&partnerID=8YFLogxK
M3 - Published Conference contribution
AN - SCOPUS:85060022959
T3 - ICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings
SP - 652
EP - 660
BT - ICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings
A2 - Wong, Lung-Hsiang
A2 - Banawan, Michelle
A2 - Srisawasdi, Niwat
A2 - Yang, Jie Chi
A2 - Rodrigo, Ma. Mercedes T.
A2 - Chang, Maiga
A2 - Wu, Ying-Tien
T2 - 26th International Conference on Computers in Education, ICCE 2018
Y2 - 26 November 2018 through 30 November 2018
ER -