Variety in the video game industry: An empirical study of the Wundt curve

Daniel Kaimann, Nadja Stroh-Maraun, Joe Cox

    Research output: Contribution to journalJournal Articlepeer-review

    5 Citations (Scopus)


    This study analyzes the effect of variety on consumer utility using historical behavioral information for 1,397 consumers participating in 729,049 unique rounds of play. We show that consumers generally exhibit a preference for variety as part of their gameplay utility. The relationship between variety and utility is nonlinear and follows, at least for some types of variety, an inverted u-shape as predicted by the Wundt curve. Our results represent the first such evidence on the importance of variety in video gaming, which has significant implications for consumption through optimization of gameplay utility to satisfy the demand for variety.

    Original languageEnglish
    Pages (from-to)354-362
    Number of pages9
    JournalManagerial and Decision Economics
    Issue number3
    Publication statusPublished - Apr. 2018


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