TY - JOUR
T1 - Variety in the video game industry
T2 - An empirical study of the Wundt curve
AU - Kaimann, Daniel
AU - Stroh-Maraun, Nadja
AU - Cox, Joe
N1 - Publisher Copyright:
Copyright © 2017 John Wiley & Sons, Ltd.
PY - 2018/4
Y1 - 2018/4
N2 - This study analyzes the effect of variety on consumer utility using historical behavioral information for 1,397 consumers participating in 729,049 unique rounds of play. We show that consumers generally exhibit a preference for variety as part of their gameplay utility. The relationship between variety and utility is nonlinear and follows, at least for some types of variety, an inverted u-shape as predicted by the Wundt curve. Our results represent the first such evidence on the importance of variety in video gaming, which has significant implications for consumption through optimization of gameplay utility to satisfy the demand for variety.
AB - This study analyzes the effect of variety on consumer utility using historical behavioral information for 1,397 consumers participating in 729,049 unique rounds of play. We show that consumers generally exhibit a preference for variety as part of their gameplay utility. The relationship between variety and utility is nonlinear and follows, at least for some types of variety, an inverted u-shape as predicted by the Wundt curve. Our results represent the first such evidence on the importance of variety in video gaming, which has significant implications for consumption through optimization of gameplay utility to satisfy the demand for variety.
UR - http://www.scopus.com/inward/record.url?scp=85042641726&partnerID=8YFLogxK
U2 - 10.1002/mde.2909
DO - 10.1002/mde.2909
M3 - Journal Article
AN - SCOPUS:85042641726
SN - 0143-6570
VL - 39
SP - 354
EP - 362
JO - Managerial and Decision Economics
JF - Managerial and Decision Economics
IS - 3
ER -