TY - GEN
T1 - Using scaffolding strategy and real-time assessment programming tool to develop a VR-based application
AU - Jeng, Yu Lin
AU - Tan, Qing
AU - Wang, Ya Chang
N1 - Funding Information:
Acknowledgement. The authors would like to thank the Ministry of Science and Technology of the Republic of China, Taiwan, for financially supporting this research under Contract No. MOST 105-2511-S-218-003-MY2.
Publisher Copyright:
© 2018, Springer Nature Switzerland AG.
PY - 2018
Y1 - 2018
N2 - A computer programming course is a great way to foster students’ ability in critical thinking and logical thinking. Computer programming skill enables students to build applications using their creativity, and scaffolding strategy helps lecturers to guide students by providing appropriate support. In this study, we proposed a learning activity that combines scaffolding strategy with a real-time assessment programming tool to develop a VR-based game application. During the process of building the VR-based game, the developing logs are collected and analyzed and the error type is sent to the lecturer so that the lecturer is able to provide instant support to the students. After the project, we validated the project results and evaluated the effectiveness of the proposed learning activity by a survey. The survey results indicate that the proposed learning activity is helpful and useful. The experiment results are discussed at the end of the paper.
AB - A computer programming course is a great way to foster students’ ability in critical thinking and logical thinking. Computer programming skill enables students to build applications using their creativity, and scaffolding strategy helps lecturers to guide students by providing appropriate support. In this study, we proposed a learning activity that combines scaffolding strategy with a real-time assessment programming tool to develop a VR-based game application. During the process of building the VR-based game, the developing logs are collected and analyzed and the error type is sent to the lecturer so that the lecturer is able to provide instant support to the students. After the project, we validated the project results and evaluated the effectiveness of the proposed learning activity by a survey. The survey results indicate that the proposed learning activity is helpful and useful. The experiment results are discussed at the end of the paper.
KW - Programming learning
KW - Real-time assessment
KW - Scaffolding strategy
UR - http://www.scopus.com/inward/record.url?scp=85053260317&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-99737-7_3
DO - 10.1007/978-3-319-99737-7_3
M3 - Published Conference contribution
AN - SCOPUS:85053260317
SN - 9783319997360
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 28
EP - 35
BT - Innovative Technologies and Learning - First International Conference, ICITL 2018, Proceedings
A2 - Lin, Lin
A2 - Wu, Ting-Ting
A2 - Huang, Yueh-Min
A2 - Huang, Yueh-Min
A2 - Starcic, Andreja Istenic
A2 - Shadieva, Rustam
T2 - 1st International Conference on Innovative Technologies and Learning, ICITL 2018
Y2 - 27 August 2018 through 30 August 2018
ER -