Unobtrusive monitoring of learners' game interactions to identify their dyslexia level

Ahmed Tlili, Roua Najjar, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Ronghuai Huang, Ting Wen Chang

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

3 Citations (Scopus)

Abstract

Several research studies have highlighted that the traditional method of identifying dyslexia within learners is time consuming, expensive and might not be effective as some people acquired the skills to hide their disability. Particularly, no tool or method was reported in the Arab region (22 countries) that could help identify dyslexia within Arab learners. Therefore, this paper presents a developed and validated educational game to implicitly identify the level of dyslexia within learners based on their game play traces. The game was played by twenty-six children within a private school for special education with the supervision of experts from a private center for learners with disabilities. The obtained results showed that the accuracy level of identifying learners with dyslexia with the use of the game is high. Additionally, the experts reported a favorable perception and high technology acceptance degree towards the game. The findings of this research could enhance the educational technology field by providing an educational game design for implicit identification of dyslexia level.

Original languageEnglish
Title of host publicationProceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020
EditorsMaiga Chang, Demetrios G Sampson, Ronghuai Huang, Danial Hooshyar, Nian-Shing Chen, Kinshuk Kinshuk, Margus Pedaste
Pages109-113
Number of pages5
ISBN (Electronic)9781728160900
DOIs
Publication statusPublished - Jul. 2020
Event20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020 - Virtual, Online, Estonia
Duration: 6 Jul. 20209 Jul. 2020

Publication series

NameProceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020

Conference

Conference20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020
Country/TerritoryEstonia
CityVirtual, Online
Period6/07/209/07/20

Keywords

  • Disability
  • Dyslexia
  • Educational games
  • Phonological awareness
  • Specific learning disorders
  • Visual-spatial attention

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