@inproceedings{d94ac7f16e97472482a3d8ca16339217,
title = "Trading card game",
abstract = "In this paper, we describe an in-house trading card game which can be adopted by teachers and played freely by students. Teachers can give students cards that can be used by students while playing with others as rewards of their performances on different designated learning activities. Also, since the game can be accessed by anyone in the world and supports multiple languages, students might get more motivated since they can play the game with others who may come from different classes, grades, schools, and even different countries and continents. For students who don't want to compete with others, the game allows them to watch others' matches as audience. Moreover, just like coin, stamp and baseball card collection students may want to collect all cards that the game has and no need to play the game and see others playing at all.",
keywords = "Discipline independent, In-game item, Open access, Reward, Trading card game",
author = "Peayton Chen and Maiga Chang and Rita Kuo and Heh, {Jia Sheng}",
note = "Publisher Copyright: Copyright 2016 Asia-Pacific Society for Computers in Education. All rights reserved.; 24th International Conference on Computers in Education - Workshop, ICCE 2016 ; Conference date: 28-11-2016 Through 02-12-2016",
year = "2016",
language = "English",
series = "ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Workshop Proceedings",
pages = "6--11",
editor = "Weiqin Chen and Thepchai Supnithi and Madhuri Mavinkurve and Tomoko Kojiri and Jie-Chi Yang and Sahana Murthy and Sridhar Iyer and {Mohd Ayub}, {Ahmad Fauzi} and Weiqin Chen and Wong, {Su Luan}",
booktitle = "ICCE 2016 - 24th International Conference on Computers in Education",
}