Trading card game

Peayton Chen, Maiga Chang, Rita Kuo, Jia Sheng Heh

    Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    In this paper, we describe an in-house trading card game which can be adopted by teachers and played freely by students. Teachers can give students cards that can be used by students while playing with others as rewards of their performances on different designated learning activities. Also, since the game can be accessed by anyone in the world and supports multiple languages, students might get more motivated since they can play the game with others who may come from different classes, grades, schools, and even different countries and continents. For students who don't want to compete with others, the game allows them to watch others' matches as audience. Moreover, just like coin, stamp and baseball card collection students may want to collect all cards that the game has and no need to play the game and see others playing at all.

    Original languageEnglish
    Title of host publicationICCE 2016 - 24th International Conference on Computers in Education
    Subtitle of host publicationThink Global Act Local - Workshop Proceedings
    EditorsWeiqin Chen, Thepchai Supnithi, Madhuri Mavinkurve, Tomoko Kojiri, Jie-Chi Yang, Sahana Murthy, Sridhar Iyer, Ahmad Fauzi Mohd Ayub, Weiqin Chen, Su Luan Wong
    Pages6-11
    Number of pages6
    ISBN (Electronic)9789869401210
    Publication statusPublished - 2016
    Event24th International Conference on Computers in Education - Workshop, ICCE 2016 - Mumbai, India
    Duration: 28 Nov. 20162 Dec. 2016

    Publication series

    NameICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Workshop Proceedings

    Conference

    Conference24th International Conference on Computers in Education - Workshop, ICCE 2016
    Country/TerritoryIndia
    CityMumbai
    Period28/11/162/12/16

    Keywords

    • Discipline independent
    • In-game item
    • Open access
    • Reward
    • Trading card game

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