Trading card game

Peayton Chen, Maiga Chang, Rita Kuo, Jia Sheng Heh

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

1 Citation (Scopus)

Abstract

In this paper, we describe an in-house trading card game which can be adopted by teachers and played freely by students. Teachers can give students cards that can be used by students while playing with others as rewards of their performances on different designated learning activities. Also, since the game can be accessed by anyone in the world and supports multiple languages, students might get more motivated since they can play the game with others who may come from different classes, grades, schools, and even different countries and continents. For students who don't want to compete with others, the game allows them to watch others' matches as audience. Moreover, just like coin, stamp and baseball card collection students may want to collect all cards that the game has and no need to play the game and see others playing at all.

Original languageEnglish
Title of host publicationICCE 2016 - 24th International Conference on Computers in Education
Subtitle of host publicationThink Global Act Local - Workshop Proceedings
EditorsWeiqin Chen, Thepchai Supnithi, Madhuri Mavinkurve, Tomoko Kojiri, Jie-Chi Yang, Sahana Murthy, Sridhar Iyer, Ahmad Fauzi Mohd Ayub, Weiqin Chen, Su Luan Wong
Pages6-11
Number of pages6
ISBN (Electronic)9789869401210
Publication statusPublished - 2016
Event24th International Conference on Computers in Education - Workshop, ICCE 2016 - Mumbai, India
Duration: 28 Nov. 20162 Dec. 2016

Publication series

NameICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Workshop Proceedings

Conference

Conference24th International Conference on Computers in Education - Workshop, ICCE 2016
Country/TerritoryIndia
CityMumbai
Period28/11/162/12/16

Keywords

  • Discipline independent
  • In-game item
  • Open access
  • Reward
  • Trading card game

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