The Hype Cycle Upswing: The Resurgence of Virtual Worlds

Sue Gregory, Nancy Tavares-Jones, Paul Jerry

Research output: Chapter in Book/Report/Conference proceedingForeword/postscript

Abstract

The works presented at the 3rd Global Conference on Experiential Learning in Virtual Worlds in Lisbon, Portugal represent a resurgence in the popularity of the use of virtual worlds. Utilizing the Gartner Hype Cycle, we hope to bring an awareness of the resurgence and expansion of the many affordances that virtual worlds offer. We use the Hype Cycle to outline the future of virtual worlds, and how they will continue to be used during this Hype Cycle ‘upswing’.

Original languageEnglish
Title of host publicationRiding the Hype Cycle
Subtitle of host publicationThe Resurgence of Virtual Worlds
Pagesix-xiv
ISBN (Electronic)9781848882348
Publication statusPublished - 1 Jan. 2019

Keywords

  • Experiential learning
  • Hype Cycle
  • virtual worlds

Fingerprint

Dive into the research topics of 'The Hype Cycle Upswing: The Resurgence of Virtual Worlds'. Together they form a unique fingerprint.

Cite this