@inproceedings{0a82511d9e88419abaf48776b5d5a29a,
title = "Teaching programming through games",
abstract = "Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming skills.",
keywords = "Component, Games taxonomy, Programming",
author = "Liam Doherty and Vive Kumar",
year = "2009",
doi = "10.1109/T4E.2009.5314120",
language = "English",
isbn = "9781424455058",
series = "International Workshop on Technology for Education, T4E'09",
pages = "111--113",
booktitle = "International Workshop on Technology for Education, T4E'09",
note = "International Workshop on Technology for Education, T4E'09 ; Conference date: 04-08-2009 Through 06-08-2009",
}