Teaching programming through games

Liam Doherty, Vive Kumar

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

11 Citations (Scopus)

Abstract

Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming skills.

Original languageEnglish
Title of host publicationInternational Workshop on Technology for Education, T4E'09
Pages111-113
Number of pages3
DOIs
Publication statusPublished - 2009
EventInternational Workshop on Technology for Education, T4E'09 - Bangalore, India
Duration: 4 Aug. 20096 Aug. 2009

Publication series

NameInternational Workshop on Technology for Education, T4E'09

Conference

ConferenceInternational Workshop on Technology for Education, T4E'09
Country/TerritoryIndia
CityBangalore
Period4/08/096/08/09

Keywords

  • Component
  • Games taxonomy
  • Programming

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