TY - JOUR
T1 - Revealing the hotspots of educational gamification
T2 - An umbrella review
AU - Metwally, Ahmed Hosny Saleh
AU - Nacke, Lennart E.
AU - Chang, Maiga
AU - Wang, Yining
AU - Yousef, Ahmed Mohamed Fahmy
N1 - Publisher Copyright:
© 2021 Elsevier Ltd
PY - 2021/1
Y1 - 2021/1
N2 - With gamification flourishing in popularity in educational research, it is essential to synthesize the expanding literature on educational gamification. The current umbrella review aims to comprehensively canvas the disparate findings and conflicting conclusions by critically examining educational gamification reviews. We included 46 reviews of state-of-the-art gamification published between 2016 and 2020. The critical analysis of these studies resulted in extracting six fundamental gamification research areas in education, namely: (1) concept and theoretical knowledge, (2) design, (3) development, (4) impact, (5) personalization, and (6) higher education. It also revealed that systematic reviews were the predominant analysis type. Our umbrella review illustrates the ongoing need in educational research for carefully structured examinations and rigorous methods that validate gamification's instructional advantages.
AB - With gamification flourishing in popularity in educational research, it is essential to synthesize the expanding literature on educational gamification. The current umbrella review aims to comprehensively canvas the disparate findings and conflicting conclusions by critically examining educational gamification reviews. We included 46 reviews of state-of-the-art gamification published between 2016 and 2020. The critical analysis of these studies resulted in extracting six fundamental gamification research areas in education, namely: (1) concept and theoretical knowledge, (2) design, (3) development, (4) impact, (5) personalization, and (6) higher education. It also revealed that systematic reviews were the predominant analysis type. Our umbrella review illustrates the ongoing need in educational research for carefully structured examinations and rigorous methods that validate gamification's instructional advantages.
KW - Design frameworks
KW - Gamification
KW - Higher education
KW - Impact
KW - Meta-reviews
KW - Personalization
KW - Umbrella review
UR - http://www.scopus.com/inward/record.url?scp=85111555516&partnerID=8YFLogxK
U2 - 10.1016/j.ijer.2021.101832
DO - 10.1016/j.ijer.2021.101832
M3 - Journal Article
AN - SCOPUS:85111555516
SN - 0883-0355
VL - 109
JO - International Journal of Educational Research
JF - International Journal of Educational Research
M1 - 101832
ER -