TY - JOUR
T1 - Relationship between learning styles and genres of games
AU - Khenissi, Mohamed Ali
AU - Essalmi, Fathi
AU - Jemni, Mohamed
AU - Kinshuk,
AU - Graf, Sabine
AU - Chen, Nian Shing
N1 - Publisher Copyright:
© 2016 Elsevier Ltd. All rights reserved.
PY - 2016/10/1
Y1 - 2016/10/1
N2 - Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, they receive and process information differently. Recommending computer based games for learning, based on which genre suits a learner's characteristics best, could enhance learners' motivation and lead to a better learning experience. In this context, this study investigates the relationship between one of the learner characteristics, namely learning styles, and genres of games. In particular, this study proposes four relationships between two dimensions of Felder-Silverman learning style and four genres of computer games. In order to validate the proposed relationships, experimentation was conducted in a tertiary school in Tunisia (ISIG Kairouan) in which 74 participants answered two questionnaires about preferences on genres of games and learning styles. Data gathered from the instruments was analyzed through the use of the statistical test Chi-square. Results of the experimentation validated two relationships among four and rejected two. The confirmed relationships can be exploited by teachers and E-Learning recommendation systems in order to provide more personalized recommendations to learners.
AB - Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learners have different characteristics, such as learning styles, personality and cognitive traits. Because of that, they receive and process information differently. Recommending computer based games for learning, based on which genre suits a learner's characteristics best, could enhance learners' motivation and lead to a better learning experience. In this context, this study investigates the relationship between one of the learner characteristics, namely learning styles, and genres of games. In particular, this study proposes four relationships between two dimensions of Felder-Silverman learning style and four genres of computer games. In order to validate the proposed relationships, experimentation was conducted in a tertiary school in Tunisia (ISIG Kairouan) in which 74 participants answered two questionnaires about preferences on genres of games and learning styles. Data gathered from the instruments was analyzed through the use of the statistical test Chi-square. Results of the experimentation validated two relationships among four and rejected two. The confirmed relationships can be exploited by teachers and E-Learning recommendation systems in order to provide more personalized recommendations to learners.
KW - Intelligent tutoring systems
KW - Interactive learning environments
KW - Pedagogical issues
KW - Teaching/learning strategies
UR - http://www.scopus.com/inward/record.url?scp=84971201022&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2016.05.005
DO - 10.1016/j.compedu.2016.05.005
M3 - Journal Article
AN - SCOPUS:84971201022
SN - 0360-1315
VL - 101
SP - 1
EP - 14
JO - Computers and Education
JF - Computers and Education
ER -