Reality Recalled explores memory, embodiment, and social interactions of elders and others with digital media experiences and VR. We advocate for a holistic view of the term 'virtual' in its conceptual categorization within technology, and make a case for enlarging the audiences and extending the benefits of virtualized realities. In our methods, we argue that design and research decisions should be predicated on inclusivity, usability and the pursuit of pleasurable collaborative meaning making. When human interaction takes place in 'real' and virtualized space, the mind is the ultimate virtual playground and memory acts as its controller. Through our research designs and testing with digital media projects, VR, and our current and prospective prototypes, we demonstrate the generation of new conceptual lenses, technological forms and experiences that may enrich the lives of elders, with potential benefits for other communities of participants.