Reality recalled: Elders, memory and VR

Martha J. Ladly, Thoreau Bakker, Kartikay Chadha, Glen Farrelly, Katie Micak, Gerald Penn, Frank Rudzicz

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

2 Citations (Scopus)

Abstract

Reality Recalled explores memory, embodiment, and social interactions of elders and others with digital media experiences and VR. We advocate for a holistic view of the term 'virtual' in its conceptual categorization within technology, and make a case for enlarging the audiences and extending the benefits of virtualized realities. In our methods, we argue that design and research decisions should be predicated on inclusivity, usability and the pursuit of pleasurable collaborative meaning making. When human interaction takes place in 'real' and virtualized space, the mind is the ultimate virtual playground and memory acts as its controller. Through our research designs and testing with digital media projects, VR, and our current and prospective prototypes, we demonstrate the generation of new conceptual lenses, technological forms and experiences that may enrich the lives of elders, with potential benefits for other communities of participants.

Original languageEnglish
Title of host publicationProceedings of the 2017 23rd International Conference on Virtual Systems and Multimedia, VSMM 2017
EditorsAlonzo Addison, Lizbeth Goodman, Alonzo Addison
Pages1-9
Number of pages9
ISBN (Electronic)9781538644935
DOIs
Publication statusPublished - 24 Apr. 2018
Event23rd International Conference on Virtual Systems and Multimedia, VSMM 2017 - Dublin, Ireland
Duration: 31 Oct. 20174 Nov. 2017

Publication series

NameProceedings of the 2017 23rd International Conference on Virtual Systems and Multimedia, VSMM 2017
Volume2018-January

Conference

Conference23rd International Conference on Virtual Systems and Multimedia, VSMM 2017
Country/TerritoryIreland
CityDublin
Period31/10/174/11/17

Keywords

  • Affect
  • Alzheimer's
  • Dementia
  • Elders
  • Gesture
  • Memory
  • Mobile Technology
  • Virtual Reality

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