TY - GEN
T1 - Putting things in context - designing social media for education
AU - Dron, Jon
AU - Anderson, Terry
AU - Siemens, George
PY - 2011
Y1 - 2011
N2 - The rich promise of social software in formal education can be offset by a clash between hierarchical organisational structures and the bottom-up, distributed nature that characterizes network development and growth. Learners often experience confusion when using social networking systems within formal education systems, negating many of the potential benefits of sharing, collaboration, communication and personal ownership associated with social networking systems. This often leaves learners and their teachers lost or at least disorientated in social space. Social networking systems are mainly based on explicit individual social connections, while students and staffin academia constantly shift between overlapping but delineated hierarchically organised community contexts like classes, committees, research groups, centres and schools as well as less formal person-to-person networks. Each context presents different needs for communication, shared resources and connectivity. Most existing educational social software systems blur these contexts into a single, confused and confusing sub-optimal space that is neither fully social and user controlled nor fully institutionally controlled. In this paper we describe a set of partial solutions that we are evolving for the Elgg system, providing multi-faceted profiles for both users and groups to allow control of content, presentation and audience for shared artefacts, catering for different social, organisational and personal/group contexts. A facet is represented as a page comprised of draggable widgets. Unlike the static views often associated with e-portfolios, these facets can be interactive, inviting comment, assessment and other responses in specific contexts. Facets can be moulded to fit the shifting contexts of academic activities and leisure lives, thus reducing the confusion of network, group, set and personal spaces that besets current social software use in education, without losing the personal control, sociability and ownership that makes it valuable in the first place.
AB - The rich promise of social software in formal education can be offset by a clash between hierarchical organisational structures and the bottom-up, distributed nature that characterizes network development and growth. Learners often experience confusion when using social networking systems within formal education systems, negating many of the potential benefits of sharing, collaboration, communication and personal ownership associated with social networking systems. This often leaves learners and their teachers lost or at least disorientated in social space. Social networking systems are mainly based on explicit individual social connections, while students and staffin academia constantly shift between overlapping but delineated hierarchically organised community contexts like classes, committees, research groups, centres and schools as well as less formal person-to-person networks. Each context presents different needs for communication, shared resources and connectivity. Most existing educational social software systems blur these contexts into a single, confused and confusing sub-optimal space that is neither fully social and user controlled nor fully institutionally controlled. In this paper we describe a set of partial solutions that we are evolving for the Elgg system, providing multi-faceted profiles for both users and groups to allow control of content, presentation and audience for shared artefacts, catering for different social, organisational and personal/group contexts. A facet is represented as a page comprised of draggable widgets. Unlike the static views often associated with e-portfolios, these facets can be interactive, inviting comment, assessment and other responses in specific contexts. Facets can be moulded to fit the shifting contexts of academic activities and leisure lives, thus reducing the confusion of network, group, set and personal spaces that besets current social software use in education, without losing the personal control, sociability and ownership that makes it valuable in the first place.
KW - Higher education
KW - Social media
KW - Technology-enhanced learning
UR - http://www.scopus.com/inward/record.url?scp=84938578387&partnerID=8YFLogxK
M3 - Published Conference contribution
AN - SCOPUS:84938578387
T3 - Proceedings of the European Conference on Games-based Learning
SP - 177
EP - 158
BT - Proceedings of the 10th European Conference on e-Learning, ECEL 2011
A2 - Rospigliosi, Asher
A2 - Greener, Sue
T2 - 10th European Conference on e-Learning, ECEL 2011
Y2 - 10 November 2011 through 11 November 2011
ER -