@inproceedings{6143814b3ae042c2826fb2103ab127da,
title = "Playing with science: Gamised aspects of gamification found on the online citizen science project - Zooniverse",
abstract = "This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal how participants of citizen science projects demonstrate aspccts of 'Gamiscd' behaviour. 'Gamised' behaviour is defined as user generated play in a digital platform and contrasts to incidents of 'gamification∗ where a platform designer purposely embeds games into a computer platform. The paper therefore examines incidents of play, socialisation, fun and amusement and compares them with the serious gaming elements of the citizen science platform.",
keywords = "Citizen science, Gamification, Gamise, Play, Zooniverse",
author = "Anita Greennhill and Kate Holmes and Chris Lintott and Brooke Simmons and Karen Masters and Joe Cox and Gary Graham",
note = "Publisher Copyright: {\textcopyright} 2014 EUROSIS-ETI.; 15th International Conference on Intelligent Games and Simulation, GAME-ON 2014 ; Conference date: 09-09-2014 Through 11-09-2014",
year = "2014",
language = "English",
series = "15th International Conference on Intelligent Games and Simulation, GAME-ON 2014",
pages = "15--22",
editor = "Patrick Dickinson",
booktitle = "15th International Conference on Intelligent Games and Simulation, GAME-ON 2014",
}