Playing with science: Gamised aspects of gamification found on the online citizen science project - Zooniverse

Anita Greennhill, Kate Holmes, Chris Lintott, Brooke Simmons, Karen Masters, Joe Cox, Gary Graham

    Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

    20 Citations (Scopus)

    Abstract

    This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal how participants of citizen science projects demonstrate aspccts of 'Gamiscd' behaviour. 'Gamised' behaviour is defined as user generated play in a digital platform and contrasts to incidents of 'gamification∗ where a platform designer purposely embeds games into a computer platform. The paper therefore examines incidents of play, socialisation, fun and amusement and compares them with the serious gaming elements of the citizen science platform.

    Original languageEnglish
    Title of host publication15th International Conference on Intelligent Games and Simulation, GAME-ON 2014
    EditorsPatrick Dickinson
    Pages15-22
    Number of pages8
    ISBN (Electronic)9789077381854
    Publication statusPublished - 2014
    Event15th International Conference on Intelligent Games and Simulation, GAME-ON 2014 - Lincoln, United Kingdom
    Duration: 9 Sep. 201411 Sep. 2014

    Publication series

    Name15th International Conference on Intelligent Games and Simulation, GAME-ON 2014

    Conference

    Conference15th International Conference on Intelligent Games and Simulation, GAME-ON 2014
    Country/TerritoryUnited Kingdom
    CityLincoln
    Period9/09/1411/09/14

    Keywords

    • Citizen science
    • Gamification
    • Gamise
    • Play
    • Zooniverse

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