@inproceedings{2b526bfff2e448498e6c5f6df457cd3d,
title = "OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills",
abstract = "Meta-cognitive skills, like problem solving skills, are extremely important for people. According to recent research done by The Conference Board of Canada, problem solving in technology-rich environments nowadays is positively associated with the probability of participating in the labour market and being employed. Research also shows that a student can be a more confident and independent learner when he or she has better meta-cognitive skills. This research aims to design and develop an educational game that aims at improving four meta-cognitive skills while people are playing. Those skills are: (1) problem solving, (2) associative reasoning, (3) planning and organization and (4) accuracy and evaluation. The research team has a proper evaluation plan designed and research ethics approval obtained for recruiting participants to use OMEGA. This paper also explains the details of the evaluation plan and the instruments of data collection.",
keywords = "accuracy and evaluation, associative reasoning, browser based game, competition, educational game, game based learning, meta cognitive skill, mini game, organization and planning, problem solving",
author = "Maiga Chang and Sabine Graf and Seaton, {J. X.} and Scott McQuiod and Tamra Ross",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 10th IEEE International Conference on Technology for Education, T4E 2019 ; Conference date: 09-12-2019 Through 11-12-2019",
year = "2019",
month = dec,
doi = "10.1109/T4E.2019.00-26",
language = "English",
series = "Proceedings - IEEE 10th International Conference on Technology for Education, T4E 2019",
pages = "178--185",
editor = "Maiga Chang and Ramkumar Rajendran and Kinshuk Kinshuk and Sahana Murthy and Venkatesh Kamat",
booktitle = "Proceedings - IEEE 10th International Conference on Technology for Education, T4E 2019",
}