OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills

Maiga Chang, Sabine Graf, J. X. Seaton, Scott McQuiod, Tamra Ross

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

1 Citation (Scopus)

Abstract

Meta-cognitive skills, like problem solving skills, are extremely important for people. According to recent research done by The Conference Board of Canada, problem solving in technology-rich environments nowadays is positively associated with the probability of participating in the labour market and being employed. Research also shows that a student can be a more confident and independent learner when he or she has better meta-cognitive skills. This research aims to design and develop an educational game that aims at improving four meta-cognitive skills while people are playing. Those skills are: (1) problem solving, (2) associative reasoning, (3) planning and organization and (4) accuracy and evaluation. The research team has a proper evaluation plan designed and research ethics approval obtained for recruiting participants to use OMEGA. This paper also explains the details of the evaluation plan and the instruments of data collection.

Original languageEnglish
Title of host publicationProceedings - IEEE 10th International Conference on Technology for Education, T4E 2019
EditorsMaiga Chang, Ramkumar Rajendran, Kinshuk Kinshuk, Sahana Murthy, Venkatesh Kamat
Pages178-185
Number of pages8
ISBN (Electronic)9781728142272
DOIs
Publication statusPublished - Dec. 2019
Event10th IEEE International Conference on Technology for Education, T4E 2019 - Goa, India
Duration: 9 Dec. 201911 Dec. 2019

Publication series

NameProceedings - IEEE 10th International Conference on Technology for Education, T4E 2019

Conference

Conference10th IEEE International Conference on Technology for Education, T4E 2019
Country/TerritoryIndia
CityGoa
Period9/12/1911/12/19

Keywords

  • accuracy and evaluation
  • associative reasoning
  • browser based game
  • competition
  • educational game
  • game based learning
  • meta cognitive skill
  • mini game
  • organization and planning
  • problem solving

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