National palace museum adventure—A mobile educational role-playing game for museum learning

Chun Chang, Maiga Chang, Jia Sheng Heh

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

9 Citations (Scopus)

Abstract

Most of the classroom learning is teacher-lead which students cannot observe and touch learning objects in real environments. Different from the traditional learning, the informal learning is student-lead and takes place outside of the traditional classroom. Students can choose learning objects which they are interested in at any time and in any sequence they want (Lelliott 2007; Tough 2002). When students do informal learning, they must be so thoughtful in order to obtain some knowledge and skills (Clough et al. 2008). Museum tour is informal learning, covers knowledge in variety of domains such as historic, cultural, and art (Nikolaos et al. 2008) and this research chooses museums to be the learning environment.

Original languageEnglish
Title of host publicationLecture Notes in Educational Technology
Pages201-223
Number of pages23
Edition9783662446584
DOIs
Publication statusPublished - 2015

Publication series

NameLecture Notes in Educational Technology
Number9783662446584
ISSN (Print)2196-4963
ISSN (Electronic)2196-4971

Fingerprint

Dive into the research topics of 'National palace museum adventure—A mobile educational role-playing game for museum learning'. Together they form a unique fingerprint.

Cite this