TY - JOUR
T1 - Mobile Augmented Reality in Vocational Education and Training
AU - Bacca, Jorge
AU - Baldiris, Silvia
AU - Fabregat, Ramon
AU - Kinshuk,
AU - Graf, Sabine
N1 - Funding Information:
This work is supported in part by the Spanish Science and Education Ministry in the Open Co-Creation Project (TIN2014-53082-R). Jorge Bacca, Silvia Baldiris and Ramon Fabregat belong to the BCDS group (ref. GRCT40) which is part of the DURSI consolidated research group COMUNICACIONS I SISTEMES INTELLIGENTS (CSI) (ref. SGR-1469). Jorge Bacca would like to thank the fina ncial support for the Grant (FPI-MICCIN) provided by the Spanish Ministry of Economy and Competitiveness (BES-2012-059846). Authors would like to thank to teachers Joan Clopés (Institut Montilivi) and Narcis Vidal (Institut Narcis Monturiol) that participated in the design of Paint-cAR application. The authors also acknowledge the support of NSERC.
Publisher Copyright:
© 2015 The Authors.
PY - 2015
Y1 - 2015
N2 - In Vocational Education and Training (VET) institutions, teachers face important difficulties in the teaching process due to a wide variety of student's special educational needs as well as student's lack of: the adequate level of basic competence, motivation, concentration, attention, confidence and background knowledge, among other aspects. Regarding the attention to these aspects, many studies have reported positive impact of Augmented Reality (AR) applications in primary, secondary and higher education in terms of student's motivation, learning gains, collaboration, interaction, learning attitudes and enjoyment, among others. However, very little has been done in terms of AR applications in VET as well as their impact on wide variety of student's special educational needs such as learning difficulties. This paper introduces a marker-based mobile AR application named Paint-cAR for supporting the learning process of repairing paint on a car in the context of a vocational education programme of car's maintenance. The application was developed using a methodology for developing mobile AR applications for educational purposes from a collaborative creation process (Co-Creation) and based on the Universal Design for Learning (UDL). A cross-sectional evaluation study was conducted to validate the Paint-cAR application in a real scenario.
AB - In Vocational Education and Training (VET) institutions, teachers face important difficulties in the teaching process due to a wide variety of student's special educational needs as well as student's lack of: the adequate level of basic competence, motivation, concentration, attention, confidence and background knowledge, among other aspects. Regarding the attention to these aspects, many studies have reported positive impact of Augmented Reality (AR) applications in primary, secondary and higher education in terms of student's motivation, learning gains, collaboration, interaction, learning attitudes and enjoyment, among others. However, very little has been done in terms of AR applications in VET as well as their impact on wide variety of student's special educational needs such as learning difficulties. This paper introduces a marker-based mobile AR application named Paint-cAR for supporting the learning process of repairing paint on a car in the context of a vocational education programme of car's maintenance. The application was developed using a methodology for developing mobile AR applications for educational purposes from a collaborative creation process (Co-Creation) and based on the Universal Design for Learning (UDL). A cross-sectional evaluation study was conducted to validate the Paint-cAR application in a real scenario.
KW - Augmented Reality
KW - Motivation
KW - Special Educational Needs
KW - Universal Design for Learning
KW - Vocational Education and Training
UR - http://www.scopus.com/inward/record.url?scp=84964057202&partnerID=8YFLogxK
U2 - 10.1016/j.procs.2015.12.203
DO - 10.1016/j.procs.2015.12.203
M3 - Conference article
AN - SCOPUS:84964057202
VL - 75
SP - 49
EP - 58
JO - Procedia Computer Science
JF - Procedia Computer Science
T2 - 3rd International Conference on Virtual and Augmented Reality in Education, VARE 2015
Y2 - 19 November 2015 through 21 November 2015
ER -