Abstract
We provide a general definition of mixed-initiative for application to the area of computer games. This definition is used to provide a survey of the ways in which mixed-initiative has been applied to games up to this point, and where and how mixed-initiative could be applied to improve the quality of games in the future. The need for algorithmic content creation though mixed-initiative interactions is demonstrated, and the application of mixed-initiative interactions to the challenge of developing realistic interactions with computer-controlled agents in an open-ended role-playing game is analyzed.
| Original language | English |
|---|---|
| Title of host publication | AAAI Fall Symposium - Technical Report |
| Pages | 46-50 |
| Number of pages | 5 |
| Publication status | Published - 2005 |
| Event | 2005 AAAI Fall Symposium - Arlington, VA, United States Duration: 4 Nov. 2005 → 6 Nov. 2005 |
Publication series
| Name | AAAI Fall Symposium - Technical Report |
|---|---|
| Volume | FS-05-07 |
Conference
| Conference | 2005 AAAI Fall Symposium |
|---|---|
| Country/Territory | United States |
| City | Arlington, VA |
| Period | 4/11/05 → 6/11/05 |
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