Mixed-initiative in computer games: Algorithmic content creation in open-ended worlds

Liam Doherty, Max Whitney, Jurika Shakya, Mayo Jordanov, Patrick Lougheed, David Brokenshire, Shilpi Rao, Samir Menon, Vive Kumar

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

2 Citations (Scopus)


We provide a general definition of mixed-initiative for application to the area of computer games. This definition is used to provide a survey of the ways in which mixed-initiative has been applied to games up to this point, and where and how mixed-initiative could be applied to improve the quality of games in the future. The need for algorithmic content creation though mixed-initiative interactions is demonstrated, and the application of mixed-initiative interactions to the challenge of developing realistic interactions with computer-controlled agents in an open-ended role-playing game is analyzed.

Original languageEnglish
Title of host publicationAAAI Fall Symposium - Technical Report
Number of pages5
Publication statusPublished - 2005
Event2005 AAAI Fall Symposium - Arlington, VA, United States
Duration: 4 Nov. 20056 Nov. 2005

Publication series

NameAAAI Fall Symposium - Technical Report


Conference2005 AAAI Fall Symposium
Country/TerritoryUnited States
CityArlington, VA


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