TY - GEN
T1 - Making the real world as a game world to learners by applying game-based learning scenes into ubiquitous learning environment
AU - Chang, Maiga
AU - Wu, Stis
AU - Heh, Jia Sheng
PY - 2008
Y1 - 2008
N2 - A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. However, it is still a serious topic to learners and most of them only do learning when they really have to, because it is a learning task. Games have many features which make learners have higher motivation in learning and have willing in learning actively. Moreover, the 'stage' concept in the games is also a big factor which might attract learners doing continuous learning, because the learners feel they really accomplished something and want to challenge further. In this paper, we first use small stories and activities to figure out what the learners interests with, which means, make learners call; and, build the personalized knowledge structure for the learner according to his/her choices and interests. With the helps of the context-awareness knowledge structure, we designs and builds learning scenes to offer learners the personalized learning services based on the 'stage' concept in the game. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switching is also generated automatically for the learner. A scenario with several exhibition rooms and artifacts in a museum is used to demonstrate the idea and mechanism proposed by this research.
AB - A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. However, it is still a serious topic to learners and most of them only do learning when they really have to, because it is a learning task. Games have many features which make learners have higher motivation in learning and have willing in learning actively. Moreover, the 'stage' concept in the games is also a big factor which might attract learners doing continuous learning, because the learners feel they really accomplished something and want to challenge further. In this paper, we first use small stories and activities to figure out what the learners interests with, which means, make learners call; and, build the personalized knowledge structure for the learner according to his/her choices and interests. With the helps of the context-awareness knowledge structure, we designs and builds learning scenes to offer learners the personalized learning services based on the 'stage' concept in the game. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switching is also generated automatically for the learner. A scenario with several exhibition rooms and artifacts in a museum is used to demonstrate the idea and mechanism proposed by this research.
KW - Game-based learning
KW - Pervasive learning
KW - Scene
KW - Ubiquitous learning
UR - http://www.scopus.com/inward/record.url?scp=47749116912&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-69744-2_20
DO - 10.1007/978-3-540-69744-2_20
M3 - Published Conference contribution
AN - SCOPUS:47749116912
SN - 3540697373
SN - 9783540697374
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 261
EP - 277
BT - Transactions on Edutainment I
A2 - Pan, Zhigeng
A2 - Cheok, Adrian David
A2 - Muller, Wolfgang
A2 - El Rhabili, Abdennour
ER -