TY - GEN
T1 - International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010)
AU - Graf, Sabine
AU - Kinshuk,
AU - Holzinger, Andreas
PY - 2010
Y1 - 2010
N2 - Nowadays most educational institutions use learning systems in order to provide blended or fully online courses in a formal setting with high similarity to learning in a classroom. However, new technologies such as mobile, pervasive and ubiquitous technologies can enable learners to have richer learning experiences through learning that can take place whenever learners are interested in learning, at anytime and anywhere. Multimodal, smart and intelligent devices make the interaction between the learners and the system more natural and intuitive and considering the learners' current situation and characteristics allows the personalization and adaptation of learning material and activities, leading to more effective learning by providing learners with information that is relevant for them. This workshop brings together researchers from Psychology and Computer Science, aiming at discussing research on using and incorporating such new technologies in learning systems and therefore, providing learners with rich learning experiences at anytime and anywhere, in a more intuitive and personalized way.
AB - Nowadays most educational institutions use learning systems in order to provide blended or fully online courses in a formal setting with high similarity to learning in a classroom. However, new technologies such as mobile, pervasive and ubiquitous technologies can enable learners to have richer learning experiences through learning that can take place whenever learners are interested in learning, at anytime and anywhere. Multimodal, smart and intelligent devices make the interaction between the learners and the system more natural and intuitive and considering the learners' current situation and characteristics allows the personalization and adaptation of learning material and activities, leading to more effective learning by providing learners with information that is relevant for them. This workshop brings together researchers from Psychology and Computer Science, aiming at discussing research on using and incorporating such new technologies in learning systems and therefore, providing learners with rich learning experiences at anytime and anywhere, in a more intuitive and personalized way.
KW - User experience
KW - adaptivity & personalization
KW - learning environments/systems
KW - mobile/pervasive/ubiquitous learning
KW - multimodal devices
KW - smart & intelligent technologies
UR - http://www.scopus.com/inward/record.url?scp=78649974229&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-16607-5_21
DO - 10.1007/978-3-642-16607-5_21
M3 - Published Conference contribution
AN - SCOPUS:78649974229
SN - 3642166067
SN - 9783642166068
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 318
EP - 321
BT - HCI in Work and Learning, Life and Leisure - 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Proceedings
T2 - 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010
Y2 - 4 November 2010 through 5 November 2010
ER -