Incorporating learning analytics in an educational game to provide players with information about how to improve their performance

Jennifer Seaton, Sabine Graf, Maiga Chang, Arta Farhmand

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

4 Citations (Scopus)

Abstract

Educational games aim to balance learning and playing. However, for people to benefit from an educational game, they must be encouraged to play the game often. Providing players with information about how to improve their performance could help in achieving this goal. This paper examines how a learning analytics dashboard can be incorporated into an educational game to encourage players to play more often and continuously. The proposed dashboard provides players with a variety of information such as how their performance and skills change over time. Such information allows players to see their performance and play habits, and find strategies on how to improve their performance, and therefore their learning, in the game.

Original languageEnglish
Title of host publicationProceedings - IEEE 18th International Conference on Advanced Learning Technologies, ICALT 2018
EditorsNian-Shing Chen, Maiga Chang, Ronghuai Huang, K. Kinshuk, Kannan Moudgalya, Sahana Murthy, Demetrios G Sampson
Pages229-230
Number of pages2
DOIs
Publication statusPublished - 10 Aug. 2018
Event18th IEEE International Conference on Advanced Learning Technologies, ICALT 2018 - Bombay, India
Duration: 9 Jul. 201813 Jul. 2018

Publication series

NameProceedings - IEEE 18th International Conference on Advanced Learning Technologies, ICALT 2018

Conference

Conference18th IEEE International Conference on Advanced Learning Technologies, ICALT 2018
Country/TerritoryIndia
CityBombay
Period9/07/1813/07/18

Keywords

  • Dashboard
  • Educational game
  • Learning analytics
  • Metacognitive skill

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