Incorporating farming feature into mega world for improving learning motivation

Zhong Xiu Lu, Maiga Chang, Rita Kuo, Vivekanandan Kumar

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

Abstract

Although educational games have been proved to be useful to get students motivated in doing learning activities, one of the most attractive game feature – farming – has rarely taken into consideration while designing and assessing an educational game. In this research, we design and develop the farming feature, also known as player versus environment (PvE) subsystem, for an educational game platform MEGA World (Multiplayer Educational Game for All). We discuss the operation workflow that the PvE subsystem communicates with MEGA World main system and design correspondent mechanic and required modules to assist students’ learning. The subsystem has two game modes and the students can use the knowledge or skills they have learned in the course to fight with the monsters and earn the rewards. We expect this subsystem can improve students’ learning motivation and performance. In order to verify our expectation, we design a semester-long experiment that involves four groups of undergraduate students.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
Pages591-598
Number of pages8
ISBN (Electronic)9789869721448
Publication statusPublished - 19 Nov. 2019
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan, Province of China
Duration: 2 Dec. 20196 Dec. 2019

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan, Province of China
CityKenting
Period2/12/196/12/19

Keywords

  • Educational Game
  • Gameplay
  • Learning Motivation
  • Learning Performance
  • Player versus Environment

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