@inproceedings{f0c95f0d7a834e439d1c5e6f08ffffee,
title = "In-game card as educational reward (ICER) moodle plug-in: A pilot study",
abstract = "Reward plays an important role for engaging students in learning in traditional classroom. The research team has designed a Trading Card Game and uses the cards in the game as educational rewards to make the rewards more attractive to students. To ease and reduce teachers{\textquoteright} workload in awarding students, the research team designs the In-game Card as Education Reward (ICER) plug-in for Moodle. Teachers are able and only need to pre-define the award criteria based on student performance in Moodle. Moreover, the research team has conducted a pilot to understand the acceptance that teachers have toward the use of the Moodle plug-in in a hands-on workshop jointly held in an advanced learning technology conference. The pilot result shows that most of the teachers believe that rewards can get students motivated in doing learning activities. In addition, teachers who have used Moodle before believe that students can easily learn how to use the plug-in.",
keywords = "Educational game, Learning management system, Motivation, Trading card game",
author = "Rita Kuo and Maiga Chang and Chen, {Cheng Li}",
note = "Publisher Copyright: {\textcopyright} 2018, Springer Nature Singapore Pte Ltd.; 3rd International Conference on Technology in Education, ICTE 2018 ; Conference date: 09-01-2018 Through 11-01-2018",
year = "2018",
doi = "10.1007/978-981-13-0008-0_7",
language = "English",
isbn = "9789811300073",
series = "Communications in Computer and Information Science",
pages = "65--76",
editor = "Ho, {Wai Shing} and Jeanne Lam and Ma, {Will W. K.} and Cheung, {Simon K.} and Li, {Kam Cheong} and Oliver Au",
booktitle = "Technology in Education",
}