In-game card as educational reward (ICER) moodle plug-in: A pilot study

Rita Kuo, Maiga Chang, Cheng Li Chen

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

1 Citation (Scopus)


Reward plays an important role for engaging students in learning in traditional classroom. The research team has designed a Trading Card Game and uses the cards in the game as educational rewards to make the rewards more attractive to students. To ease and reduce teachers’ workload in awarding students, the research team designs the In-game Card as Education Reward (ICER) plug-in for Moodle. Teachers are able and only need to pre-define the award criteria based on student performance in Moodle. Moreover, the research team has conducted a pilot to understand the acceptance that teachers have toward the use of the Moodle plug-in in a hands-on workshop jointly held in an advanced learning technology conference. The pilot result shows that most of the teachers believe that rewards can get students motivated in doing learning activities. In addition, teachers who have used Moodle before believe that students can easily learn how to use the plug-in.

Original languageEnglish
Title of host publicationTechnology in Education
Subtitle of host publicationInnovative Solutions and Practices - 3rd International Conference, ICTE 2018, Revised Selected Papers
EditorsWai Shing Ho, Jeanne Lam, Will W. K. Ma, Simon K. Cheung, Kam Cheong Li, Oliver Au
Number of pages12
Publication statusPublished - 2018
Event3rd International Conference on Technology in Education, ICTE 2018 - Tseung Kwan O, Hong Kong
Duration: 9 Jan. 201811 Jan. 2018

Publication series

NameCommunications in Computer and Information Science
ISSN (Print)1865-0929


Conference3rd International Conference on Technology in Education, ICTE 2018
Country/TerritoryHong Kong
CityTseung Kwan O


  • Educational game
  • Learning management system
  • Motivation
  • Trading card game


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