Healthy kidney: An educational game for health awareness

Sanda Hammedi, Fathi Essalmi, Maiga Chang

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

2 Citations (Scopus)

Abstract

The emergence of computer educational games in learning has a great impact mainly for adolescents. Educational games can be used to teach sensitive issue such as health well-being. In particular, many works point out the success of games in improving someone's knowledge in the medical field. This paper describes an educational game “Healthy Kidney” which aims to raise people's awareness about the prevention against chronic kidney disease. The developed educational game is validated by a classroom experiment in which 41 students from different educational levels were involved. Students were divided into two experiment groups who played two different versions of the game and one control group which underwent a traditional method of learning. Results show that students are more satisfied with the game and enjoy using it than learning by traditional methods.

Original languageEnglish
Title of host publicationProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
EditorsAhmad Fauzi Mohd Ayub, Antonija Mitrovic, Jie-Chi Yang, Su Luan Wong, Wenli Chen
Pages808-813
Number of pages6
Publication statusPublished - 2017
Event25th International Conference on Computers in Education, ICCE 2017 - Christchurch, New Zealand
Duration: 4 Dec. 20178 Dec. 2017

Publication series

NameProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

Conference

Conference25th International Conference on Computers in Education, ICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period4/12/178/12/17

Keywords

  • Adolescent
  • Awareness
  • Educational game
  • Kidney disease
  • Prevention

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