TY - GEN
T1 - Game-based learning scenes design for individual user in the ubiquitous learning environment
AU - Wu, Stis
AU - Chang, Maiga
AU - Heh, Jia Sheng
PY - 2008
Y1 - 2008
N2 - A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.
AB - A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.
KW - Game-based learning
KW - Pervasive learning
KW - Scene
KW - Ubiquitous learning
UR - http://www.scopus.com/inward/record.url?scp=48249149554&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-69736-7_49
DO - 10.1007/978-3-540-69736-7_49
M3 - Published Conference contribution
AN - SCOPUS:48249149554
SN - 3540697349
SN - 9783540697343
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 451
EP - 462
BT - Technologies for E-Learning and Digital Entertainment - Third International Conference, Edutainment 2008, Proceedings
T2 - 3rd International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2008
Y2 - 25 June 2008 through 27 June 2008
ER -