Game-based learning scenes design for individual user in the ubiquitous learning environment

Stis Wu, Maiga Chang, Jia Sheng Heh

    Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

    3 Citations (Scopus)

    Abstract

    A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.

    Original languageEnglish
    Title of host publicationTechnologies for E-Learning and Digital Entertainment - Third International Conference, Edutainment 2008, Proceedings
    Pages451-462
    Number of pages12
    DOIs
    Publication statusPublished - 2008
    Event3rd International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2008 - Nanjing, China
    Duration: 25 Jun. 200827 Jun. 2008

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume5093 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference3rd International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2008
    Country/TerritoryChina
    CityNanjing
    Period25/06/0827/06/08

    Keywords

    • Game-based learning
    • Pervasive learning
    • Scene
    • Ubiquitous learning

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