Educational massively multiplayer online role playing game for teaching youth finance

David A. Jones, Maiga Chang

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

3 Citations (Scopus)

Abstract

It has been stated that people need to improve their knowledge of finances and make better choices with their money. Many programs have been created to teach basic finances. These programs target people of all ages from adults all the way down to kindergarten students. The vast majority of opinions on teaching finances state that education begins with children - the younger the better. The goal of this research project is to create a fun to play (massively) multiplayer online role playing game (MMORPG) capable of teaching younger students how to better manage their personal finances. The game is designed as an educational tool with an attempt to balance both the entertainment and educational components. It simulates a real world where the player must make financial decisions for their character in an attempt to develop enough wealth to allow that character to retire at a specified age.

Original languageEnglish
Title of host publicationProceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Pages221-223
Number of pages3
DOIs
Publication statusPublished - 2011
Event2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 - Athens, GA, United States
Duration: 6 Jul. 20118 Jul. 2011

Publication series

NameProceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011

Conference

Conference2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Country/TerritoryUnited States
CityAthens, GA
Period6/07/118/07/11

Keywords

  • Children
  • Finance
  • MMORPG
  • Massively multiplayer online role playing game
  • Money
  • Teach

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