E-learning: The strategies of learning culture and arts

Chen Wo Kuo, Jiann Min Yang, Quo Ping Lin, Maiga Chang

Research output: Chapter in Book/Report/Conference proceedingPublished Conference contributionpeer-review

3 Citations (Scopus)


Culture and arts could be very much of hi-tech. Taiwan government has announced that e-learning as the featured policy of Taiwan since 2003. Almost all culture and arts e-learning programs designed by Council for Cultural Affairs and National Palace Museum. Both of them have started e-learning programs and developed a series of e-learning courses in multiple languages, moreover, they keep update related art and literature knowledge which are embedded in the e-learning courses from year to year. The e-learning program of CCA and NPM offers the public opportunity to understand Chinese arts and culture virtually, furthermore, to learn the related knowledge about the collections online. This paper reveals the key issues of how CCA and NPM plan and runs the e-learning program and how this successful model can be apply to other culture organizations.

Original languageEnglish
Title of host publicationLearning by Playing
Subtitle of host publicationGame-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
Number of pages7
Publication statusPublished - 2009
Event4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, Canada
Duration: 9 Aug. 200911 Aug. 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5670 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference4th International Conference on E-Learning and Games, Edutainment 2009
CityBanff, AB


  • Arts
  • CCA
  • Culture
  • E-learning
  • NPM


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