Copyright wars and learning objects

    Research output: Contribution to journalReview articlepeer-review

    3 Citations (Scopus)


    Learning object developers need to understand that presently there are powerful organizations of “intellectual property” owners, and vendors of music, videos, books and software that are making a concerted attack on copyright, attempting to convert it from a law to promote knowledge and the useful arts into a mechanism to protect and serve their special interests. This paper represents an attempt to overturn the misconception that copyright is simply about protecting the rights of authors and re-introduce an understanding of the original foundational role of copyright in “promoting science and the useful arts” and inform U.S. and international readers of the concerted assault on our “fair use” copy rights as educators in the digital environment. The paper argues for the need to put an end to the “quasicopyright” laws that have severely curtailed the traditional rights of educational institutions and passed on responsibilities that previously were the purview of the copyright owners. It calls for a restoration of the balance returning copyright to its original educational focus.

    Original languageEnglish
    Pages (from-to)141-153
    Number of pages13
    JournalInteractive Technology and Smart Education
    Issue number3
    Publication statusPublished - 31 Aug. 2005


    • Copyright
    • Education
    • Intellectual property
    • Internet
    • Learning objects


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