@inbook{84988b71a72442609283a9fe0f97a390,
title = "Context-aware mobile role playing game for learning",
abstract = "This book chapter discusses the research findings of a context-aware mobile role-playing game that can automatically generate personalized context-aware learning activities based on the students{\textquoteright} current locations and the surrounding learning objects and the knowledge it covered. Furthermore, the game can automatically create transition stories in between two learning activities. These stories give students immersive learning experiences and make them get engaged in doing learning activities.",
keywords = "Context-aware, Location-based, Mobile app, Role-playing game, Story",
author = "Chris Lu and Maiga Chang and Kinshuk and Echo Huang and Chen, {Ching Wen}",
note = "Funding Information: Acknowledgments The authors wish to thank the support of NSERC, iCORE, Xerox, and the research-related gift funding provided to the Learning Communities Project by Mr. Allan Markin. Publisher Copyright: {\textcopyright} Springer-Verlag Berlin Heidelberg 2014.",
year = "2014",
doi = "10.1007/978-3-642-38291-8_8",
language = "English",
series = "Lecture Notes in Educational Technology",
number = "9783642382901",
pages = "131--146",
booktitle = "Lecture Notes in Educational Technology",
edition = "9783642382901",
}