This book chapter discusses the research findings of a context-aware mobile role-playing game that can automatically generate personalized context-aware learning activities based on the students’ current locations and the surrounding learning objects and the knowledge it covered. Furthermore, the game can automatically create transition stories in between two learning activities. These stories give students immersive learning experiences and make them get engaged in doing learning activities.
|Title of host publication||Lecture Notes in Educational Technology|
|Number of pages||16|
|Publication status||Published - 2014|
|Name||Lecture Notes in Educational Technology|
- Mobile app
- Role-playing game