TY - GEN
T1 - An integrated architecture for multiagent virtual worlds for performing adaptive testing games
AU - Virwaney, Sandeep
AU - Lin, Fuhua
AU - McClure, Grant
AU - Heller, Robert
N1 - Publisher Copyright:
© 2012 by Knowledge Systems Institute Graduate School.
PY - 2012
Y1 - 2012
N2 - One of the key success factors that contribute towards the creation and sustenance of online (2D and 3D) virtual worlds for learning might be to provide game-style educational activities. However, there is no development platform available which can meet the inherent system requirements including usability of platform and scalability to modern massively multiplayer online games, yet focused on engaging learning for the individual user. Work has been done with software agents in the context of multiagent systems (MAS), and it makes sense to try to leverage that work when it comes to modeling functional modules, controlling realistic non-player characters (NPCs), and Personal Assistants for Learning (PALs) in a virtual learning world. There are challenges to integrating a multi-agent system into a virtual world including concerns with synchronization, communication, monitoring, efficiency, and control. This paper describes the design and implementation of an integrated architecture for performing and facilitating quiz games for adaptive testing with a multi-agent system JADE/Jason and a 3D virtual world engine Open Wonderland.
AB - One of the key success factors that contribute towards the creation and sustenance of online (2D and 3D) virtual worlds for learning might be to provide game-style educational activities. However, there is no development platform available which can meet the inherent system requirements including usability of platform and scalability to modern massively multiplayer online games, yet focused on engaging learning for the individual user. Work has been done with software agents in the context of multiagent systems (MAS), and it makes sense to try to leverage that work when it comes to modeling functional modules, controlling realistic non-player characters (NPCs), and Personal Assistants for Learning (PALs) in a virtual learning world. There are challenges to integrating a multi-agent system into a virtual world including concerns with synchronization, communication, monitoring, efficiency, and control. This paper describes the design and implementation of an integrated architecture for performing and facilitating quiz games for adaptive testing with a multi-agent system JADE/Jason and a 3D virtual world engine Open Wonderland.
KW - Multiagent systems
KW - Virtual learning environments
UR - http://www.scopus.com/inward/record.url?scp=84923857530&partnerID=8YFLogxK
M3 - Published Conference contribution
AN - SCOPUS:84923857530
T3 - Proceedings: DMS 2012 - 18th International Conference on Distributed Multimedia Systems
SP - 101
EP - 106
BT - Proceedings
T2 - 18th International Conference on Distributed Multimedia Systems, DMS 2012
Y2 - 9 August 2012 through 11 August 2012
ER -