A flash-based on-the-job training game

Eduardo Werneck, Maiga Chang

    Research output: Contribution to journalJournal Articlepeer-review

    Abstract

    Most of research results show that the educational games are good to increase student's learning motivation in formal learning. This research reveals the project of designing and implementing a web-based educational game within a real corporate environment. It is amazing to find that what a real world company looks for is such a small and simple game. The game has been approved by the officer and used to provide to phone and face-to-face sales who have no minimum necessary knowledge of selling watercrafts insurance and have interest in using game-based learning mode instead of traditional PowerPoint presentation mode. The results show that the game mode's dispersion is quite high, showing a more volatile situation. Good news is, although the employees did not like the game itself, they are still willing to try the game, instead of the presentation, if offered.

    Original languageEnglish
    Pages (from-to)229-245
    Number of pages17
    JournalInternational Journal of Arts and Technology
    Volume6
    Issue number3
    DOIs
    Publication statusPublished - 2013

    Keywords

    • Cducational games
    • Computer game
    • Game-based learning
    • Joy
    • Training

    Fingerprint

    Dive into the research topics of 'A flash-based on-the-job training game'. Together they form a unique fingerprint.

    Cite this