@inproceedings{4322255c14ec4491a094801e2a488058,
title = "A flash-based game for employee doing on-the-job training",
abstract = "Educational games have been widely developed and tested by many researchers. Most of results show that the educational games are good to increase student's learning motivation in formal learning. It seems quite workable, however, what kinds of game-based learning a business really want to see and want to use? This research reveals the project of designing and implementing a game-based learning system within a real corporate environment. After been through the tough process of finding a company willing to adopt the game for its on-the-job training and orientation as well as the negotiations, the legal issues and the extensive scrutiny, it's amazing to find that what a real world company asks for is such a small and simple game. The game has been approved by the officer and ready to provide to phone and face-to-face sales who have no minimum necessary knowledge of selling watercrafts insurance and have interest in using game-based learning mode instead of PowerPoint presentation mode. The officer mentioned that he was quite happy with the game.",
keywords = "computer game, educational games, game-learning learning, joy, training",
author = "Eduardo Werneck and Maiga Chang",
year = "2011",
doi = "10.1007/978-3-642-23456-9_94",
language = "English",
isbn = "9783642234552",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "522--526",
booktitle = "Edutainment Technologies",
note = "6th International Conference on E-Learning and Games, Edutainment 2011 ; Conference date: 07-09-2011 Through 09-09-2011",
}